Wolfjaw Studios
Software Engineering
In my role as a software engineer at Wolfjaw Studios, I've contributed to the design and implementation of backend multiplayer services and game development SDKs for leading game companies.
My work has involved deep dives into large legacy codebases as well as fresh greenfield projects. In a typical week, I'll shift fluidly between working on backend microservices in Go and C#/.NET, to building admin dashboards in TypeScript/React, to writing comprehensive test suites, to containerization, CI/CD pipelines, and the occasional foray into infrastructure.
I also contribute to Catena Tools, Wolfjaw's proprietary suite of tools comprising a modular, comprehensive backend solution for games at any scale.